

When Skred Red won a Grand Prix, part of the reason it did so was that nobody saw it coming. One of the best things about Modern and the tendency of people to play netdecks (which apparently are killing Magic, or so I heard on the Facebook…) is that the unexplored has a much better chance of being powerful and even winning. Intruder Alarm and Seasons Past are only the beginning. It does change the gameplan slightly to be more grindy and less explosive, but it was already heading in that direction. Green is no slouch at that slot either, with Thragtusk and two flavors of Nissa (Worldwaker and Vital Force) fitting our goals nicely. I would like to find at least one five-drop to include in the deck just for value, but red gives us a multitude of powerful Dragons to choose from there. It also allows us to recur cycling lands (which are a natural inclusion), any of our threats that have died, and of course any Splendid Reclamation we have milled. It does cost significantly more mana, but as we expect to hit our land drops every turn that should not be as much of a problem. The deck was grindy, decision-intensive, and beautiful, but ultimately faded away under the weight of Reflector Mages, Gideons and Collected Companies.

#Mtg intruder alarm pro#
Not too long ago, Seasons Past decks made a decent splash in Standard after Pantheon brought a G/B Control deck to a Pro Tour. As a result, you might want to consider playing some number of Dryad Arbor as a way to untap your team at instant speed without having to cast anything. This won’t often be a concern but it is something to keep in mind. Available in both Foil / Non-Foil finishing. Designs are printed using one of the highest quality photo printer. As proxy cards are made from actual cheaper bulk common Magic the Gathering cards, they will still have the same back as the normal cards. One thing to keep in mind is that Intruder Alarm is symmetrical not only will your opponent be able to untap their creatures every time they have one enter the battlefield, but your creatures will not untap until you have one enter the battlefield. Size 8.8cm x 6.3cm, Fit perfectly into KMC perfect fit sleeve. Prevent all combat damage that would be dealt to and dealt by that creature this turn.Although the former isn’t really in need of the help (Restoration Angel and Zealous Conscripts were already good creatures on their own), Presence of Gond is at least an unusual and fun one that, once again, allows for Plant-based pugilism. Wtf are you smoking it clearly says (on the errata of course), " : Untap target attacking creature. Holy frick, the first cards damage preventing ability doesn't last until end of turn. Nothing else changed about it.Ī stupid rules change, but yes he is right.

All that happened was it got untapped and had damage prevented. Don't infer something from the fact that it becomes untapped." "The creature is still part of the combat. Check the ruling on Gatherer for Maze of Ith: Wouldnt it have to be attacking from u to untap it the second time Tap the Elder to untap your squirrel producing land and the Maze and start it over. Tap Maze of Ith targeting Argothian Elder which untaps it. Well here's it with Maze of Ith.Īttack with Argothian Elder, when Maze of Ith is out along with another land enchanted with Squirrel Nest. Then people got bored with that and added Intruder Alarm and Argothian Elder, but Intruder Alarm has been done to death, so many people started using Freed from Real instead of Intruder Alarm.

A lot of people know the squirrel nest and earthcraft combo.
